Site News
For clips labelled with 2024: These are typos - Everything on the site is recorded in 2025 and after.
Jan 23nd, 2026
- Animation for Elena's Moon Glider corrected. Previous animation failed to show her hurtbox pulling back at startup. Big thanks to the community member pointing out the error to me.
- Testing new hitbox labelling / display for moves with overlapping hitboxes, like Honda's Sumo Smash and Rashid's Heavy Mixer. Previous animations had the "Can't Hit Backwards" label covering the "Can't Hit Forward" label of a hitbox underneath. These moves CAN hit crossup / behind, and I hope this new way of labeling the hitboxes will reduce confusion.
- New labels will have a hitbox number followed by it's property located at separate corners of the overlapping hitboxes.
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Elena animations updated.
- Animations has been updated for all chars EXCEPT: M.bison, Terry, Elena, C.Viper.
- Added wakeup drev animations to base cast characters.
- Added a FAQ section.
- Added JP SA2.
- Added Juri SA2 Hold version.
- Added clips for C.Viper Thunder Dash Feints.
- Fixed an issue with frame by frame view for drive impact and drive rush animations not loading for some users.
- C.Viper clips added!
- Fixed a handful of GIF versions of animation that were corrupted and not loading properly.
- Fixed some display issues on firefox.
- There's been some server issues resulting in images not loading sporadically. Please hit that reload button and most of the time it will load successfully on the second try.
- Some basic "frame data" will gradually be added to all characters. The main focus of this site is to provide the animated webps, and as such I do not intend (and am probably unable) to provide in-depth analysis of every move and button in the game.
- "Make it exist first, then make it perfect." Big thanks to everyone using the site for bearing wtih me. This is my first website and some days things have definitely been rough around here!
- Added a button that will copy URL to a GIF version of the animated webps to your clipboard.
- While animated webp offers superior compression with much smaller file sizes (meaning also faster load times), many online spaces (like discord) may not yet support URL of animated webps. Use this button to copy/paste the URL to a gif version when you want to share the animation.
- I hope this will make sharing the clips easier for everyone.
- Unfortunately GIF versions is not currently available for: Mai, Rashid, Akuma, Terry.
- Loading frames should be much, MUCH faster now. Hopefully.
- Elena, Vega/M.Bison animations updated with new color coded display.
- UI improvements (hopefully).
- Moved menubar on mobile portrait mode to bottom of the screen and character select to right hand side of the menubar for easier navigation.
- Aki animations updated with new color coded display.
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Box color guide is live, you can find it
here
.
-
There is both a short guide and a full guide with explanations.
-
A more detailed page about color code, along with reason why some of these boxes exists, is in the works. But for now:
-
Green border, shaded green:
Normal hurtbox.
Dark green border: Air invincible hurtbox.
Shaded blue: Projectile invincible hurtbox.
White border: Grounded strike (stand/crouch) invincible, meaning only vulnerable to air strike hurtbox.
White border, shaded white: Strike invincible, meaning only vulnerable to projectile hurtbox.
-
Red border, shaded red:
Normal hitbox.
(Darkish) Pink border, shaded pink: Combo only hitbox
- New animations will also have reduced image filesizes for (hopefully) faster loading
-
Giving up on making the notes in the animation legible. Will be re-coloring the boxes instead to show the properties clearly.
The notes will be kept in the animation for those who don't mind zooming in to see what it says. - Aiming to redo 2 or 3 characters a day.
- Added super art for Honda, Cammy, and Juri.
- Sagat clips added!
- Included strike/throw invincibility and strike/projectile invincibility description. (✔️)
- Animation for Drive Rush for entire cast. (✔️)
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I have a few weeks worth of experience in CSS. If anything looks REAL bad on your end feel free to drop me a note on
TwitterI mean X .
(Account not monitored 24/7, etc etc.)
Contact
Found an error? Suggestions?
Please let me know via twitter / X or by filling out
this contact form.
There are tens of thousands of images and I only have one pair of eyes! 👀🙏
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About
SF6Frames is a fan-created resource for both casual and competitive Street Fighter 6 players.
The site's primary focus is on animated, frame by frame in-game captured visuals showing the location / duration of every move's hitbox and hurtbox. All animations and graphics are recorded directly from gameplay and edited by the creator.
Only moves that can be whiffed is included in the recordings (for now). Frame data is less of a priority but is provided using Capcom's official frame data.
The goal is to make obscure technical game knowledge more accessible to casual and pro players alike.
Each animation frame features a convenient frame number displayed in the lower-left corner. This makes it easy to reference specific frames during discussions, helping everyone understand exactly which frame of a move is being analyzed.
The animations are also dated to prevent confusion when future patches changes the hitbox / hurtbox.
Dedicated to:
- The whiff punish demons who tried to whiff punish JP and Ryu Donkey Kick. (rip)
- The friends on pc that just will never get around to getting the mod.
- Those playing on consoles.
- New players that needs visual aid to learn about hitbox / hurtbox. "Fireballs usually has an extended hurtbox on startup" "a WHAT?"
I hope the information here will spark meaningful discussion and prove helpful or educational for players of all levels.
This project is not affiliated with or endorsed by Capcom. All game content, including images, video clips are the property of their respective owners. All materials presented on the site are used for entertainment / educational purposes only.