Zangief - Common / Normals
Last updated (y-m-d): 2025-12-25
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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Standing
Crouching
Throw Whiff


| Start up: 5 | Active: 3 | Recovery: 23 | |||
| Total: 30 | On hit: - | On block: - |
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Backward Dash

| Start up: - | Active: - | Recovery: - | |||
| Total: 25 | On hit: - | On block: - | |||
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Invincible to throw 1 to 15. |
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Forward Dash

| Start up: - | Active: - | Recovery: - | |||
| Total: 22 | On hit: - | On block: - |
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Drive Reversal (while recovering)
(During knockdown recovery) 



| Start up: 7 | Active: 1 (10) 3 | Recovery: 26 | |||
| Total: 46 | On hit: KD | On block: -6 |
Drive Impact

| Start up: 26 | Active: 2 | Recovery: 35 | |||
| Total: 62 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Drive Rush
(During a Parry) 

| Start up: - | Active: - | Recovery: - | |||
| Total: 43 | On hit: - | On block: - |
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Standing Light Punch
| Start up: 7 | Active: 3 | Recovery: 9 | |||
| Total: 18 | On hit: +4 | On block: +2 | |||
| Damage: 400 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Punch
| Start up: 9 | Active: 4 | Recovery: 17 | |||
| Total: 29 | On hit: +2 | On block: -2 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Punch
| Start up: 16 | Active: 3 | Recovery: 22 | |||
| Total: 40 | On hit: +3 | On block: -3 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Punch(Charged)
| Start up: 32 | Active: 3 | Recovery: 22 | |||
| Total: 56 | On hit: KD | On block: +3 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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Super armor (1 hit) 4 to 34. 2 extra frames of recovery on whiff. |
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Standing Light Kick
| Start up: 7 | Active: 2 | Recovery: 17 | |||
| Total: 25 | On hit: -2 | On block: -4 | |||
| Damage: 400 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Kick
| Start up: 10 | Active: 4 | Recovery: 19 | |||
| Total: 32 | On hit: +1 | On block: -4 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Kick
| Start up: 13 | Active: 4 | Recovery: 21 | |||
| Total: 37 | On hit: +3 | On block: +1 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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Crouching Light Punch

| Start up: 6 | Active: 2 | Recovery: 8 | |||
| Total: 15 | On hit: +6 | On block: +1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Crouching Medium Punch

| Start up: 8 | Active: 3 | Recovery: 16 | |||
| Total: 26 | On hit: +3 | On block: -1 | |||
| Damage: 700 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
Crouching Heavy Punch

| Start up: 11 | Active: 9 | Recovery: 35 | |||
| Total: 54 | On hit: KD | On block: -20 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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Crouching Light Kick

| Start up: 4 | Active: 3 | Recovery: 12 | |||
| Total: 18 | On hit: 0 | On block: -3 | |||
| Damage: 250 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Medium Kick

| Start up: 9 | Active: 3 | Recovery: 18 | |||
| Total: 29 | On hit: +3 | On block: -2 | |||
| Damage: 700 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Heavy Kick

| Start up: 12 | Active: 3 | Recovery: 27 | |||
| Total: 41 | On hit: KD | On block: -13 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
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Jumping Light Punch
(During a jump)
| Start up: 5 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
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Recovery frames will vary depending on when character lands. |
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Jumping Medium Punch
(During a jump)
| Start up: 8 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 700 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
|
Recovery frames will vary depending on when character lands. |
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Jumping Heavy Punch
(During a jump)
| Start up: 9 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
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Recovery frames will vary depending on when character lands. |
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Jumping Light Kick
(During a jump)
| Start up: 5 | Active: 10 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
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Can cross up. Recovery frames will vary depending on when character lands. |
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Jumping Medium Kick
(During a jump)
| Start up: 8 | Active: 8 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 500 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
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Recovery frames will vary depending on when character lands. |
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Jumping Heavy Kick
(During a jump)
| Start up: 10 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
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Recovery frames will vary depending on when character lands. |
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Flying Body Press
(During a jump) 

| Start up: 9 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: Combo scaling 20% | ||||
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Can cross up. Recovery frames will vary depending on when character lands. |
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Flying Headbutt
(During a neutral jump) 

| Start up: 8 | Active: 4 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
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Recovery frames will vary depending on when character lands. |
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