❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Ryu - Special Attacks
Last updated (y-m-d): 2025-08
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Hadoken



| Start up: 16 | Active: 32 | Recovery: - | |||
| Total: 47 | On hit: +2 | On block: -5 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Hadoken



| Start up: 14 | Active: 34 | Recovery: - | |||
| Total: 47 | On hit: 0 | On block: -7 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Hadoken



| Start up: 12 | Active: 36 | Recovery: - | |||
| Total: 47 | On hit: -2 | On block: -9 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Hadoken




| Start up: 12 | Active: 29 | Recovery: - | |||
| Total: 40 | On hit: KD | On block: -1 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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[Denjin Charge]Hadoken



| Start up: 12 | Active: 29 | Recovery: - | |||
| Total: 40 | On hit: KD | On block: -1 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
[Denjin Charge]OD Hadoken




| Start up: 12 | Active: 27 | Recovery: - | |||
| Total: 38 | On hit: KD | On block: +2 | |||
| Damage: 1200 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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L Shoryuken



| Start up: 5 | Active: 10 | Recovery: 33 | |||
| Total: 47 | On hit: KD | On block: -23 | |||
| Damage: *1100 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 7 to 34. |
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M Shoryuken



| Start up: 6 | Active: 10 | Recovery: 42 | |||
| Total: 57 | On hit: KD | On block: -32 | |||
| Damage: *1200 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 1 to 9. Airborne 8 to 44. |
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H Shoryuken



| Start up: 7 | Active: 10 | Recovery: 46 | |||
| Total: 62 | On hit: KD | On block: -36 | |||
| Damage: *1400 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 9 to 49. |
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OD Shoryuken




| Start up: 6 | Active: 10 | Recovery: 52 | |||
| Total: 67 | On hit: KD | On block: -40 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 8 to 51. |
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L Tatsumaki Senpu-kyaku



| Start up: 12 | Active: 3 | Recovery: 32 | |||
| Total: 46 | On hit: KD | On block: -15 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 28. |
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M Tatsumaki Senpu-kyaku



| Start up: 14 | Active: 2 (13) 2 | Recovery: 31 | |||
| Total: 61 | On hit: KD | On block: -13 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 8 to 41. |
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H Tatsumaki Senpu-kyaku



| Start up: 16 | Active: 2 (13) 2 (13) 2 | Recovery: 31 | |||
| Total: 78 | On hit: KD | On block: -13 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 10 to 61. |
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OD Tatsumaki Senpu-kyaku




| Start up: 13 | Active: 2 (4) 2 (4) 2 (3) 2 (4) 2 | Recovery: 23 | |||
| Total: 60 | On hit: KD | On block: -14 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 47. |
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Aerial Tatsumaki Senpu-kyaku
(During a forward jump) 





| Start up: 11 | Active: 2 (5) 2 (6) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Recovery frames will vary depending on when character lands. |
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OD Aerial Tatsumaki Senpu-kyaku
(During a forward jump) 







| Start up: 11 | Active: 2 (1) 3 (1) 3 (1) 3 (2) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 25% | ||||
|
Recovery frames will vary depending on when character lands. |
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L High Blade Kick



| Start up: 14 | Active: 6 | Recovery: 22 | |||
| Total: 41 | On hit: KD | On block: -11 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M High Blade Kick



| Start up: 18 | Active: 9 | Recovery: 22 | |||
| Total: 48 | On hit: KD | On block: -8 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H High Blade Kick



| Start up: 27 | Active: 9 | Recovery: 15 | |||
| Total: 50 | On hit: KD | On block: -3 | |||
| Damage: 1300 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD High Blade Kick




| Start up: 17 | Active: 5 | Recovery: 33 | |||
| Total: 54 | On hit: KD | On block: -18 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 15% | ||||
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L Hashogeki



| Start up: 12 | Active: 6 | Recovery: 18 | |||
| Total: 35 | On hit: +2 | On block: -3 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Hashogeki



| Start up: 19 | Active: 6 | Recovery: 17 | |||
| Total: 41 | On hit: +2 | On block: -6 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Hashogeki



| Start up: 30 | Active: 6 | Recovery: 19 | |||
| Total: 54 | On hit: KD | On block: +2 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Hashogeki




| Start up: 18 | Active: 6 | Recovery: 20 | |||
| Total: 43 | On hit: +3 | On block: +3 | |||
| Damage: 1100 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
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[Denjin Charge]Hashogeki



| Start up: 12 | Active: 6 | Recovery: 18 | |||
| Total: 35 | On hit: KD | On block: +3 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
[Denjin Charge]OD Hashogeki




| Start up: 18 | Active: 6 | Recovery: 19 | |||
| Total: 42 | On hit: KD | On block: +4 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
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Denjin Charge


| Start up: - | Active: - | Recovery: - | |||
| Total: 52 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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SA1 Shinku Hadoken






| Start up: 7 | Active: 32 | Recovery: 48 | |||
| Total: 86 | On hit: KD | On block: -24 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
|
Strike and throw invincibility 1 to 8. |
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[Denjin Charge]SA1 Shinku Hadoken






| Start up: 7 | Active: 20 | Recovery: 63 | |||
| Total: 89 | On hit: KD | On block: -24 | |||
| Damage: 2400 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
|
Strike and throw invincibility 1 to 8. |
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SA2 Shin Hashogeki(Lv1)






| Start up: 12 | Active: 6 | Recovery: 39 | |||
| Total: 56 | On hit: KD | On block: -20 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 13. |
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SA3 Shin Shoryuken






| Start up: 5 | Active: 12 | Recovery: 71 | |||
| Total: 87 | On hit: KD | On block: -52 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 16. |
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