❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
C.Viper - Special Attacks
Last updated (y-m-d): 2025-10
2025-12-16 Battle Update / バトル変更: crlk (Pending⏳)
2025-12-16 Battle Update / バトル変更: crlk (Pending⏳)
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L Thunder Dash



| Start up: 17 | Active: 4 | Recovery: 23 | |||
| Total: 43 | On hit: +1 | On block: -4 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Thunder Dash



| Start up: 16 | Active: 4 | Recovery: 22 | |||
| Total: 41 | On hit: +1 | On block: -3 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Thunder Dash



| Start up: 7 | Active: 10 | Recovery: 37 | |||
| Total: 53 | On hit: KD | On block: -24 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air invincibility 1 to 9. Airborne 9 to 31. |
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OD Thunder Dash




| Start up: 18 | Active: 4 (16) 4 | Recovery: 21 | |||
| Total: 62 | On hit: KD | On block: -2 | |||
| Damage: 1600 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 20% | ||||
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L Burning Kick



| Start up: 23 | Active: 5 | Recovery: 20 | |||
| Total: 47 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 34. |
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M Burning Kick



| Start up: 25 | Active: 5 | Recovery: 20 | |||
| Total: 49 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 36. |
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H Burning Kick



| Start up: 27 | Active: 5 | Recovery: 20 | |||
| Total: 51 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 38. |
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OD Burning Kick




| Start up: 8 | Active: 3 (21) 4 | Recovery: 21 | |||
| Total: 56 | On hit: KD | On block: -4 | |||
| Damage: 1500 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 20% | ||||
|
Airborne 11 to 43. |
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L Aerial Burning Kick
(During a neutral or forward jump) 





| Start up: 22 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Can crossup. 8 extra recovery frames on miss / whiff. Recovery frames will vary depending on when character lands. |
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M Aerial Burning Kick
(During a neutral or forward jump) 





| Start up: 20 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Can crossup. 8 extra recovery frames on miss / whiff. Recovery frames will vary depending on when character lands. |
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H Aerial Burning Kick
(During a neutral or forward jump) 





| Start up: 18 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Can crossup. 8 extra recovery frames on miss / whiff. Recovery frames will vary depending on when character lands. |
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OD Aerial Burning Kick
(During a neutral or forward jump) 







| Start up: 18 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Can crossup. 8 extra recovery frames on miss / whiff. Recovery frames will vary depending on when character lands. |
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L Seismic Hammer



| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
M Seismic Hammer



| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
H Seismic Hammer



| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
OD Seismic Hammer




| Start up: 19 | Active: 8 | Recovery: 26 | |||
| Total: 52 | On hit: KD | On block: -8 | |||
| Damage: 900 | Cancel: SA2 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
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[Seismic Hammer]Feint
| Start up: - | Active: - | Recovery: - | |||
| Total: 27 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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Focus Force(Lv1)



| Start up: 23 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 70 | On hit: KD | On block: -16 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
|
1 hit ARMOR 6 to 13. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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Focus Force(Lv2)



| Start up: 30 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 77 | On hit: KD | On block: -16 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
|
1 hit ARMOR 6 to up to 59, depending on how long the button is held down. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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Focus Force(Lv3)



| Start up: 69 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 116 | On hit: KD | On block: -10 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
1 hit ARMOR 6 to up to 59, depending on how long the button is held down. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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OD Focus Force(Lv1)




| Start up: 20 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 67 | On hit: KD | On block: -16 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
|
1 hit ARMOR 3 to 10. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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OD Focus Force(Lv2)




| Start up: 30 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 77 | On hit: KD | On block: -16 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
|
1 hit ARMOR 3 to up to 57, depending on how long the button is held down. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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OD Focus Force(Lv3)




| Start up: 67 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 114 | On hit: KD | On block: -10 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
1 hit ARMOR 3 to up to 57, depending on how long the button is held down. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. |
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[Focus Force]Forward Dash
(During Focus Force) 

| Start up: - | Active: - | Recovery: - | |||
| Total: 32 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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SA1 Limit Decoupler






| Start up: 8 | Active: 4 (3) 6 | Recovery: 53 | |||
| Total: 73 | On hit: KD | On block: -34 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Strike and throw invincibility 1 to 11. Air invincibility 12 to 20. Airborne 12 to 42. |
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SA2 Mission Complete






| Start up: 7 | Active: 4 | Recovery: 45 | |||
| Total: 55 | On hit: KD | On block: -29 | |||
| Damage: 3000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 10. |
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SA3 Hard Luck Rejector






| Start up: 10 | Active: 4 | Recovery: 54 | |||
| Total: 67 | On hit: KD | On block: -38 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 13. |
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