❖ All frame values are for when attack misses (whiffs) as shown in animation ❖
❖ Frame data when attack hits or is blocked may be different. ❖
SU = Start up A = Active
R = Recovery ⚬ T = Total frames ❖
❖ OH = Frame advantage on hit ❖
❖ OB = Frame advantage on block ❖

Box Color Guide


Sagat - Unique Attacks

❖ ❖ ❖
Tiger Heavy Elbow
sagat's Tiger Heavy Elbow animated webp
SU
A
R
T OH OB
22
3
19
43
3 -2
Tiger Monolith
sagat's Tiger Monolith animated webp
SU
A
R
T OH OB
8
2(1)5
25
40
KD -10
Low Step Kick
sagat's Low Step Kick animated webp
SU
A
R
T OH OB
18
3
21
41
3 -3
3 extra frames of recovery if attack misses.
High Step Kick
sagat's High Step Kick animated webp
SU
A
R
T OH OB
16
4
21
40
7 4
Upper hurtbox is invincible to air strikes 16 to 19.
Whiffs on crouchers.
3 less frames if attack is blocked.
+21 frames of advantage on punish counter hit.
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