❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Rashid - Special Attacks
Last updated (y-m-d): 2026-01-22
2026-01-22: New animations for Hp Mixer and Enhanced Hp Mixer.
2026-01-18: Added enhanced spinner / eagle spike animations.
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2026-01-22: New animations for Hp Mixer and Enhanced Hp Mixer.
2026-01-18: Added enhanced spinner / eagle spike animations.
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Spinning Mixer



| Start up: 8 | Active: 3 (5) 2 (4) 2 | Recovery: 24 | |||
| Total: 47 | On hit: +2 | On block: -3 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
| 5 extra frames of recovery on whiff (as shown) | |||||
M Spinning Mixer



| Start up: 8 | Active: 3 (2) 2 (5) 2 (3) 2 | Recovery: 48 | |||
| Total: 74 | On hit: KD | On block: -45 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 10% | ||||
|
Air projectile / air strike invincibility 6 to 10. Airborne 13 to 60. |
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H Spinning Mixer



| Start up: 6 | Active: 2 (2) 3 (3) 3 (4) 3 (4) 3 (4) 3 | Recovery: 38 | |||
| Total: 77 | On hit: KD | On block: -55 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 6 to 12. Airborne 13 to 63. |
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OD Spinning Mixer




| Start up: 6 | Active: 3 (2) 3 (2) 4 (2) 4 (2) 4 (2) 4 (2) 4 (2) 3 | Recovery: 62 | |||
| Total: 110 | On hit: KD | On block: -42 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Complete invincibility 1 to 8. Air projectile / air strike invincibility 9 to 13. |
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[Air Current Boosted] L Spinning Mixer



| Start up: 6 | Active: 2 (4) 3 (3) 3 (4) 3 (3) 3 (4) 3 (3) 3 (4) 3 (3) 3 | Recovery: 15 | |||
| Total: 74 | On hit: +4 | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
[Air Current Boosted] M Spinning Mixer



| Start up: 5 | Active: 3 (2) 2 (4) 2 (3) 2 (6) 2 (3) 2 (5) 2 (3) 2 (5) 2 (3) 2 | Recovery: 61 | |||
| Total: 120 | On hit: KD | On block: -78 | |||
| Damage: 1400 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 3 to 11. Airborne 10 to 97. |
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[Air Current Boosted] H Spinning Mixer



| Start up: 5 | Active: 2 (2) 3 (3) 3 (4) 3 (3) 3 (2) 3 (2) 3 (2) 3 (3) 3 | Recovery: 53 | |||
| Total: 104 | On hit: KD | On block: -83 | |||
| Damage: 1800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 6 to 12. Airborne 9 to 91. Throw invincibility 8 to 10. |
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[Air Current Boosted] OD Spinning Mixer




| Start up: 4 | Active: 3 (2) 3 (2) 4 (2) 4 (2) 4 (2) 4 (2) 4 (2) 4 (2) 4 (2) 4 | Recovery: 60 | |||
| Total: 119 | On hit: KD | On block: -72 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Complete invincibility 1 to 6. Airborne 10 to 97. |
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L Eagle Spike



| Start up: 15 | Active: 13 | Recovery: 31 | |||
| Total: 58 | On hit: KD | On block: -36 | |||
| Damage: 1100 | Cancel: *SA3 | ||||
| Property: High | Scaling: - | ||||
|
Airborne 9 to 38. |
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M Eagle Spike



| Start up: 21 | Active: 13 | Recovery: 26 | |||
| Total: 59 | On hit: KD | On block: -36 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 12 to 38. |
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H Eagle Spike



| Start up: 26 | Active: 13 | Recovery: 27 | |||
| Total: 65 | On hit: KD | On block: -36 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 15 to 44. |
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OD Eagle Spike




| Start up: 21 | Active: 13 | Recovery: 26 | |||
| Total: 59 | On hit: KD | On block: -36 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
|
Airborne 12 to 40. |
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[Air Current Boosted] L Eagle Spike



| Start up: 14 | Active: 13 | Recovery: 33 | |||
| Total: 59 | On hit: KD | On block: -24 | |||
| Damage: 1300 | Cancel: *SA3 | ||||
| Property: High | Scaling: - | ||||
|
Airborne 9 to 38. |
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[Air Current Boosted] M Eagle Spike



| Start up: 17 | Active: 15 | Recovery: 50 | |||
| Total: 81 | On hit: KD | On block: -15 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 17 to 45. |
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[Air Current Boosted] H Eagle Spike



| Start up: 17 | Active: 15 | Recovery: 50 | |||
| Total: 81 | On hit: KD | On block: -15 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 17 to 45. |
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[Air Current Boosted] OD Eagle Spike




| Start up: 18 | Active: 14 | Recovery: 25 | |||
| Total: 56 | On hit: KD | On block: -24 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Projectile invincibility 7 to 40. Airborne 12 to 40. |
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L Whirlwind Shot



| Start up: 17 | Active: 36 | Recovery: - | |||
| Total: 52 | On hit: -1 | On block: -9 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Whirlwind Shot(Charged)



| Start up: 34 | Active: 36 | Recovery: - | |||
| Total: 69 | On hit: +5 | On block: 0 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Whirlwind Shot(Longest possible button hold)



| Start up: 53 | Active: 36 | Recovery: - | |||
| Total: 88 | On hit: +16 | On block: +8 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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M Whirlwind Shot



| Start up: 17 | Active: 36 | Recovery: - | |||
| Total: 52 | On hit: -1 | On block: -9 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Whirlwind Shot(Charged)



| Start up: 34 | Active: 36 | Recovery: - | |||
| Total: 69 | On hit: +5 | On block: 0 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Whirlwind Shot(Longest possible button hold)



| Start up: 53 | Active: 36 | Recovery: - | |||
| Total: 88 | On hit: +16 | On block: +8 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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H Whirlwind Shot



| Start up: 17 | Active: 36 | Recovery: - | |||
| Total: 52 | On hit: -1 | On block: -9 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Whirlwind Shot(Charged)



| Start up: 34 | Active: 36 | Recovery: - | |||
| Total: 69 | On hit: +5 | On block: 0 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Whirlwind Shot(Longest possible button hold)



| Start up: 53 | Active: 36 | Recovery: - | |||
| Total: 88 | On hit: +16 | On block: +8 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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OD Whirlwind Shot




| Start up: 17 | Active: 36 | Recovery: - | |||
| Total: 52 | On hit: KD | On block: -2 | |||
| Damage: 700 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 25%. Combo scaling 25% | ||||
OD Whirlwind Shot(Charged)




| Start up: 41 | Active: 36 | Recovery: - | |||
| Total: 76 | On hit: KD | On block: +10 | |||
| Damage: 1200 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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L Arabian Cyclone



| Start up: 15 | Active: 3 (1) 15 | Recovery: 14 | |||
| Total: 47 | On hit: +2 | On block: -6 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Arabian Cyclone



| Start up: 20 | Active: 3 (1) 15 | Recovery: 12 | |||
| Total: 50 | On hit: +4 | On block: -4 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Arabian Cyclone



| Start up: 27 | Active: 3 (1) 15 | Recovery: 24 | |||
| Total: 69 | On hit: KD | On block: -2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Arabian Cyclone




| Start up: 20 | Active: 3 (1) 26 | Recovery: - | |||
| Total: 49 | On hit: KD | On block: -10 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
3 extra frames of recovery on block. |
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Wing Stroke
(During Arabian Cyclone) 

| Start up: 15 | Active: 3 (1) 3 | Recovery: 67 | |||
| Total: 88 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Airborne 22 to 61. |
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Rolling Assault
(During Arabian Cyclone) 

| Start up: 15 | Active: 3 (1) 3 | Recovery: 33 | |||
| Total: 54 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Nail Assault
(During Rolling Assault)
| Start up: 15 | Active: 3 (1) 3 (33) 3 | Recovery: 26 | |||
| Total: 83 | On hit: KD | On block: -9 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
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L Arabian Skyhigh
(During a forward jump) 





| Start up: 14 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery frames will vary depending on when character lands. |
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M Arabian Skyhigh
(During a forward jump) 





| Start up: 19 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery frames will vary depending on when character lands. |
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H Arabian Skyhigh
(During a forward jump) 





| Start up: 21 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery frames will vary depending on when character lands. |
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OD Arabian Skyhigh
(During a forward jump) 







| Start up: 14 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery frames will vary depending on when character lands. |
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SA1 Super Rashid Kick






| Start up: 9 | Active: 7 | Recovery: 76 | |||
| Total: 91 | On hit: KD | On block: -53 | |||
| Damage: 2100 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Strike and throw invincibility 1 to 16. |
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SA2 Ysaar






| Start up: 11 | Active: 23 | Recovery: - | |||
| Total: 33 | On hit: KD | On block: +33 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: Combo scaling 20% | ||||
SA3 Altair






| Start up: 11 | Active: 18 | Recovery: 82 | |||
| Total: 110 | On hit: KD | On block: -75 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 16. |
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