❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Mai - Special Attacks
Last updated (y-m-d): 2025-08
2025-12-16 Battle Update / バトル変更: crlk, stlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk, stlk (Completed✅)
❖ ❖ ❖
L Kachousen



| Start up: 16 | Active: 33 | Recovery: - | |||
| Total: 48 | On hit: -1 | On block: -7 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Kachousen(Charged)



| Start up: 32 | Active: 31 | Recovery: - | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
Boosted L Kachousen



| Start up: 16 | Active: 30 | Recovery: - | |||
| Total: 45 | On hit: +1 | On block: -3 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
Boosted L Kachousen(Charged)



| Start up: 32 | Active: 31 | Recovery: - | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
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M Kachousen



| Start up: 14 | Active: 35 | Recovery: - | |||
| Total: 48 | On hit: -3 | On block: -9 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Kachousen(Charged)



| Start up: 32 | Active: 30 | Recovery: 1 | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
Boosted M Kachousen



| Start up: 14 | Active: 32 | Recovery: - | |||
| Total: 45 | On hit: -1 | On block: -5 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
Boosted M Kachousen(Charged)



| Start up: 32 | Active: 31 | Recovery: - | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
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H Kachousen



| Start up: 12 | Active: 37 | Recovery: - | |||
| Total: 48 | On hit: -5 | On block: -11 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Kachousen(Charged)



| Start up: 32 | Active: 31 | Recovery: - | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
Boosted H Kachousen



| Start up: 12 | Active: 34 | Recovery: - | |||
| Total: 45 | On hit: -3 | On block: -7 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
Boosted H Kachousen(Charged)



| Start up: 32 | Active: 31 | Recovery: - | |||
| Total: 62 | On hit: +1 | On block: -1 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
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OD Kachousen




| Start up: 12 | Active: 31 | Recovery: - | |||
| Total: 42 | On hit: +3 | On block: -3 | |||
| Damage: 700 | Cancel: SA2 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
OD Kachousen(Charged)




| Start up: 28 | Active: 31 | Recovery: - | |||
| Total: 58 | On hit: +14 | On block: +12 | |||
| Damage: 600 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
Boosted OD Kachousen




| Start up: 12 | Active: 31 | Recovery: - | |||
| Total: 42 | On hit: +3 | On block: +1 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
Boosted OD Kachousen(Charged)




| Start up: 28 | Active: 31 | Recovery: - | |||
| Total: 58 | On hit: +14 | On block: +12 | |||
| Damage: 700 | Cancel: SA2 | ||||
| Property: High - Projectile / High - Mid-air Projectile | Scaling: - | ||||
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L Hishou Ryuuenjin



| Start up: 5 | Active: 18 | Recovery: 30 | |||
| Total: 52 | On hit: KD | On block: -29 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 7 to 37. |
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M Hishou Ryuuenjin



| Start up: 6 | Active: 18 | Recovery: 29 | |||
| Total: 52 | On hit: KD | On block: -28 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 10. Airborne 8 to 37. |
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H Hishou Ryuuenjin



| Start up: 7 | Active: 18 | Recovery: 29 | |||
| Total: 53 | On hit: KD | On block: -31 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 11. Airborne 9 to 38. |
|||||
OD Hishou Ryuuenjin




| Start up: 6 | Active: 17 | Recovery: 35 | |||
| Total: 57 | On hit: KD | On block: -40 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 8 to 41. |
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Boosted L Hishou Ryuuenjin



| Start up: 5 | Active: 18 | Recovery: 30 | |||
| Total: 52 | On hit: KD | On block: -29 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 7 to 37. |
|||||
Boosted M Hishou Ryuuenjin



| Start up: 6 | Active: 19 | Recovery: 28 | |||
| Total: 52 | On hit: KD | On block: -28 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 10. Airborne 8 to 37. |
|||||
Boosted H Hishou Ryuuenjin



| Start up: 7 | Active: 18 | Recovery: 29 | |||
| Total: 53 | On hit: KD | On block: -31 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 11. Airborne 9 to 38. |
|||||
Boosted OD Hishou Ryuuenjin




| Start up: 6 | Active: 18 | Recovery: 34 | |||
| Total: 57 | On hit: KD | On block: -40 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 8 to 41. |
|||||
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L Ryuuenbu



| Start up: 14 | Active: 7 | Recovery: 15 | |||
| Total: 35 | On hit: +3 | On block: -4 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
5 extra frames of recovery on super armor hit. |
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M Ryuuenbu



| Start up: 14 | Active: 2 (9) 7 | Recovery: 16 | |||
| Total: 47 | On hit: KD | On block: -6 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Ryuuenbu



| Start up: 15 | Active: 3 (9) 10 | Recovery: 12 | |||
| Total: 48 | On hit: KD | On block: -6 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
OD Ryuuenbu




| Start up: 16 | Active: 2 (12) 5 (7) 5 | Recovery: 16 | |||
| Total: 62 | On hit: KD | On block: -12 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
|
8 extra frames of recovery on block. |
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Boosted L Ryuuenbu



| Start up: 14 | Active: 7 | Recovery: 15 | |||
| Total: 35 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
5 extra frames of recovery on super armor hit. |
|||||
Boosted M Ryuuenbu



| Start up: 14 | Active: 2 (9) 7 | Recovery: 16 | |||
| Total: 47 | On hit: KD | On block: -6 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
Boosted H Ryuuenbu



| Start up: 15 | Active: 3 (9) 10 | Recovery: 12 | |||
| Total: 48 | On hit: KD | On block: -6 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Boosted OD Ryuuenbu




| Start up: 16 | Active: 2 (12) 5 (7) 5 | Recovery: 16 | |||
| Total: 62 | On hit: KD | On block: -12 | |||
| Damage: 1100 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
|
8 extra frames of recovery on block. |
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L Hissatsu Shinobi Bachi



| Start up: 10 | Active: 2 (11) 17 | Recovery: 16 | |||
| Total: 55 | On hit: KD | On block: -10 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Hissatsu Shinobi Bachi



| Start up: 15 | Active: 2 (11) 17 | Recovery: 20 | |||
| Total: 64 | On hit: KD | On block: -12 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Hissatsu Shinobi Bachi



| Start up: 18 | Active: 2 (11) 17 | Recovery: 21 | |||
| Total: 68 | On hit: KD | On block: -13 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Hissatsu Shinobi Bachi




| Start up: 14 | Active: 2 (13) 17 | Recovery: 32 | |||
| Total: 77 | On hit: KD | On block: -12 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
| Airborne 31 to 74 | |||||
❖ ❖ ❖
Boosted L Hissatsu Shinobi Bachi



| Start up: 10 | Active: 2 (11) 17 | Recovery: 16 | |||
| Total: 55 | On hit: KD | On block: -10 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Boosted M Hissatsu Shinobi Bachi



| Start up: 15 | Active: 2 (11) 17 | Recovery: 20 | |||
| Total: 64 | On hit: KD | On block: -12 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Boosted H Hissatsu Shinobi Bachi



| Start up: 18 | Active: 2 (11) 17 | Recovery: 21 | |||
| Total: 68 | On hit: KD | On block: -13 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Boosted OD Hissatsu Shinobi Bachi




| Start up: 14 | Active: 2 (13) 17 | Recovery: 32 | |||
| Total: 77 | On hit: KD | On block: -12 | |||
| Damage: 900 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
| Airborne 31 to 74 | |||||
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Musasabi no Mai



| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -7~1 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. |
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Boosted Musasabi no Mai



| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -4~2 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. |
|||||
OD Musasabi no Mai




| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -7~1 | |||
| Damage: 1200 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. |
|||||
Boosted OD Musasabi no Mai




| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -4~2 | |||
| Damage: 1300 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. |
|||||
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SA1 Kagerou no Mai






| Start up: 6 | Active: 34 | Recovery: 51 | |||
| Total: 90 | On hit: KD | On block: -31 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
|
Strike and throw invincibility 1 to 8. |
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Boosted SA1 Kagerou no Mai






| Start up: 6 | Active: 90 | Recovery: 46 | |||
| Total: 141 | On hit: KD | On block: -26 | |||
| Damage: 2300 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
|
Strike and throw invincibility 1 to 6. |
|||||
SA2 Chou Hissatsu Shinobi Bachi






| Start up: 7 | Active: 2 (3) 2 (12) 2 (4) 2 (6) 3 | Recovery: 26 | |||
| Total: 68 | On hit: KD | On block: -24 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 40%. Combo scaling 20% | ||||
|
Complete invincibility 1 to 8. |
|||||
Boosted SA2 Chou Hissatsu Shinobi Bachi






| Start up: 7 | Active: 36 | Recovery: 31 | |||
| Total: 73 | On hit: KD | On block: -24 | |||
| Damage: 3000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 40%. Combo scaling 20% | ||||
|
Complete invincibility 1 to 8. |
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SA3 Shiranui Ryuu: Enbu Ada Zakura






| Start up: 10 | Active: 2 (4) 2 (15) 4 (8) 4 | Recovery: 46 | |||
| Total: 94 | On hit: KD | On block: -33 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10%. Starter scaling 50% | ||||
|
Complete invincibility 1 to 11. |
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