❖ All frame values are for when attack misses (whiffs) as shown in animation ❖
❖ Frame data when attack hits or is blocked may be different. ❖
SU = Start up A = Active
R = Recovery ⚬ T = Total frames ❖
❖ OH = Frame advantage on hit ❖
❖ OB = Frame advantage on block ❖
Box Color Guide

Luke - Special Attacks


❖ ❖ ❖

L Sand Blast
luke's L Sand Blast animated webp
SU
A
R
T OH OB
14
5
29
47
-3 -8
M Sand Blast
luke's M Sand Blast animated webp
SU
A
R
T OH OB
17
7
24
47
0 -5
H Sand Blast
luke's H Sand Blast animated webp
SU
A
R
T OH OB
20
10
18
47
3 -2
OD Sand Blast
luke's OD Sand Blast animated webp
SU
A
R
T OH OB
16
18
7
40
KD -2

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L Flash Knuckle
luke's L Flash Knuckle animated webp
SU
A
R
T OH OB
13
3
31
46
KD -18
L Flash Knuckle(Charged)
luke's L Flash Knuckle(Charged) animated webp
SU
A
R
T OH OB
26
4
25
54
KD -8
L Flash Knuckle(Perfect)
luke's L Flash Knuckle(Perfect) animated webp
SU
A
R
T OH OB
26
4
22
51
KD -8


M Flash Knuckle
luke's M Flash Knuckle animated webp
SU
A
R
T OH OB
19
3
27
48
3 -8
M Flash Knuckle(Charged)
luke's M Flash Knuckle(Charged) animated webp
SU
A
R
T OH OB
29
4
26
58
KD -3
M Flash Knuckle(Perfect)
luke's M Flash Knuckle(Perfect) animated webp
SU
A
R
T OH OB
29
4
26
58
KD -3

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H Flash Knuckle
luke's H Flash Knuckle animated webp
SU
A
R
T OH OB
22
3
21
45
KD -4
H Flash Knuckle(Charged)
luke's H Flash Knuckle(Charged) animated webp
SU
A
R
T OH OB
33
4
24
60
KD 4
H Flash Knuckle(Perfect)
luke's H Flash Knuckle(Perfect) animated webp
SU
A
R
T OH OB
33
4
24
60
KD 4


OD Flash Knuckle
luke's OD Flash Knuckle animated webp
SU
A
R
T OH OB
15
3
39
56
0 -22
Aerial Flash Knuckle
luke's Aerial Flash Knuckle animated webp
(During a neutral or forward jump)
SU
A
R
T OH OB
14
5
39
57
KD 0
Recovery and oh/ob values will vary.
OD Aerial Flash Knuckle
luke's OD Aerial Flash Knuckle animated webp
(During a neutral or forward jump)
SU
A
R
T OH OB
14
6
35
54
KD 0
Recovery and oh/ob values will vary.

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Avenger
luke's Avenger animated webp
SU
A
R
T OH OB
-
-
-
45
- -
No Chaser
luke's No Chaser animated webp
(During Avenger)
SU
A
R
T OH OB
24
10
16
49
KD -6
Impaler
luke's Impaler animated webp
(During Avenger)
SU
A
R
T OH OB
25
8
27
59
KD -8


OD Avenger
luke's OD Avenger animated webp
SU
A
R
T OH OB
-
-
-
45
- -
Super Armor (1 hit) 3 to 35.
OD Chaser
luke's OD Chaser animated webp
(During OD Avenger)
SU
A
R
T OH OB
23
10
16
48
KD -6
OD Impaler
luke's OD Impaler animated webp
(During OD Avenger)
SU
A
R
T OH OB
24
8
19
50
KD -3

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L Rising Uppercut
luke's L Rising Uppercut animated webp
SU
A
R
T OH OB
5
10
34
48
KD -27
Air projectile / air strike invincibility 1 to 14.
Airborne 8 to 36.
M Rising Uppercut
luke's M Rising Uppercut animated webp
SU
A
R
T OH OB
6
10
36
51
KD -29
Air projectile / air strike invincibility 1 to 8.
Airborne 9 to 39.
H Rising Uppercut
luke's H Rising Uppercut animated webp
SU
A
R
T OH OB
9
10
40
58
KD -33
Air projectile / air strike invincibility 1 to 9.
Airborne 11 to 43.
OD Rising Uppercut
luke's OD Rising Uppercut animated webp
SU
A
R
T OH OB
6
10
50
65
KD -40
Air projectile / air strike invincibility 1 to 10.
Airborne 8 to 50.


SA1 Vulcan Blast
luke's SA1 Vulcan Blast animated webp
SU
A
R
T OH OB
6
13(1)7(2)7(23)8
42
108
KD -29
Strike / throw invincibility 1 to 6
SA2 Eraser
luke's SA2 Eraser animated webp
SU
A
R
T OH OB
5
3
51
58
KD -29
Complete invincibility 1 to 7.
SA3 Pale Rider
luke's SA3 Pale Rider animated webp
SU
A
R
T OH OB
27
4
92
122
KD -42
Complete invincibility 1 to 13.
Startup changes depending on distance from opponent.
Animation is for the furthest possible range with startup of 27 frames.
Close range startup is 10 frames.







Character Select (Beta)

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Aki
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Blanka
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Cammy
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Chun-li
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Deejay
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Dhalsim
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Ed
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E.Honda
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Elena
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Gouki (Akuma)
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Guile
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Jamie
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JP
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Juri
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Ken
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Kimberly
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Lily
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Luke
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Mai
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Manon
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Marisa
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Rashid
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Ryu
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Sagat
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Terry
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Vega (M.Bison)
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Zangief