❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Luke - Special Attacks
Last updated (y-m-d): 2025-08
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Sand Blast



| Start up: 14 | Active: 5 | Recovery: 29 | |||
| Total: 47 | On hit: -3 | On block: -8 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Sand Blast



| Start up: 17 | Active: 7 | Recovery: 24 | |||
| Total: 47 | On hit: 0 | On block: -5 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Sand Blast



| Start up: 20 | Active: 10 | Recovery: 18 | |||
| Total: 47 | On hit: +3 | On block: -2 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Sand Blast




| Start up: 16 | Active: 18 | Recovery: 7 | |||
| Total: 40 | On hit: KD | On block: -2 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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L Flash Knuckle



| Start up: 13 | Active: 3 | Recovery: 31 | |||
| Total: 46 | On hit: KD | On block: -18 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
L Flash Knuckle(Charged)



| Start up: 26 | Active: 4 | Recovery: 25 | |||
| Total: 54 | On hit: KD | On block: -8 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
L Flash Knuckle(Perfect)



| Start up: 26 | Active: 4 | Recovery: 22 | |||
| Total: 51 | On hit: KD | On block: -8 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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M Flash Knuckle



| Start up: 19 | Active: 3 | Recovery: 27 | |||
| Total: 48 | On hit: +3 | On block: -8 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Flash Knuckle(Charged)



| Start up: 29 | Active: 4 | Recovery: 26 | |||
| Total: 58 | On hit: KD | On block: -3 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Flash Knuckle(Perfect)



| Start up: 29 | Active: 4 | Recovery: 26 | |||
| Total: 58 | On hit: KD | On block: -3 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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H Flash Knuckle



| Start up: 22 | Active: 3 | Recovery: 21 | |||
| Total: 45 | On hit: KD | On block: -4 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Flash Knuckle(Charged)



| Start up: 33 | Active: 4 | Recovery: 24 | |||
| Total: 60 | On hit: KD | On block: +4 | |||
| Damage: 1300 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Flash Knuckle(Perfect)



| Start up: 33 | Active: 4 | Recovery: 24 | |||
| Total: 60 | On hit: KD | On block: +4 | |||
| Damage: 1600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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OD Flash Knuckle




| Start up: 15 | Active: 3 | Recovery: 39 | |||
| Total: 56 | On hit: 0 | On block: -22 | |||
| Damage: 400 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
Aerial Flash Knuckle
(During a neutral or forward jump) 





| Start up: 14 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
7 extra frames of recovery if attack whiffs high in the air. Recovery and oh/ob values will vary depending on when character lands. |
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OD Aerial Flash Knuckle
(During a neutral or forward jump) 







| Start up: 14 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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Avenger



| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
No Chaser
(During Avenger)
| Start up: 24 | Active: 10 | Recovery: 16 | |||
| Total: 49 | On hit: KD | On block: -6 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Impaler
(During Avenger)
| Start up: 25 | Active: 8 | Recovery: 27 | |||
| Total: 59 | On hit: KD | On block: -8 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
|
5 extra frames of recovery on whiff (as shown). |
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OD Avenger




| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Super Armor (1 hit) 3 to 35. |
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OD Chaser
(During OD Avenger)
| Start up: 23 | Active: 10 | Recovery: 16 | |||
| Total: 48 | On hit: KD | On block: -6 | |||
| Damage: 1300 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
OD Impaler
(During OD Avenger)
| Start up: 24 | Active: 8 | Recovery: 19 | |||
| Total: 50 | On hit: KD | On block: -3 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: Mid | Scaling: Starter scaling 50% | ||||
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L Rising Uppercut



| Start up: 5 | Active: 10 | Recovery: 34 | |||
| Total: 48 | On hit: KD | On block: -27 | |||
| Damage: *900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 8 to 36. |
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M Rising Uppercut



| Start up: 6 | Active: 10 | Recovery: 36 | |||
| Total: 51 | On hit: KD | On block: -29 | |||
| Damage: *1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 9 to 39. |
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H Rising Uppercut



| Start up: 9 | Active: 10 | Recovery: 40 | |||
| Total: 58 | On hit: KD | On block: -33 | |||
| Damage: *1200 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 9. Airborne 11 to 43. |
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OD Rising Uppercut




| Start up: 6 | Active: 10 | Recovery: 50 | |||
| Total: 65 | On hit: KD | On block: -40 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 10. Airborne 8 to 50. |
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SA1 Vulcan Blast






| Start up: 6 | Active: 13 (1) 7 (2) 7 (23) 8 | Recovery: 42 | |||
| Total: 108 | On hit: KD | On block: -29 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
| Strike / throw invincibility 1 to 6 | |||||
SA2 Eraser






| Start up: 5 | Active: 3 | Recovery: 51 | |||
| Total: 58 | On hit: KD | On block: -29 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 7. |
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SA3 Pale Rider






| Start up: 27 | Active: 4 | Recovery: 92 | |||
| Total: 122 | On hit: KD | On block: -42 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 13. Startup changes depending on distance from opponent. Animation is for the furthest possible range with startup of 27 frames. Close range startup is 10 frames. |
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