❖ All frame values are for when attack misses (whiffs) as shown in animation ❖
❖ Frame data when attack hits or is blocked may be different. ❖
SU = Start up A = Active
R = Recovery ⚬ T = Total frames ❖
❖ OH = Frame advantage on hit ❖
❖ OB = Frame advantage on block ❖

Box Color Guide


Ken - Special Attacks


❖ ❖ ❖

L Hadoken
ken's L Hadoken animated webp
SU
A
R
T OH OB
16
34
-
49
-1 -7
M Hadoken
ken's M Hadoken animated webp
SU
A
R
T OH OB
14
36
-
49
-3 -9
H Hadoken
ken's H Hadoken animated webp
SU
A
R
T OH OB
12
38
-
49
-5 -11
OD Hadoken
ken's OD Hadoken animated webp
SU
A
R
T OH OB
13
29
-
41
2 -2
L Shoryuken
ken's L Shoryuken animated webp
SU
A
R
T OH OB
5
10
33
47
KD -23
Air projectile / air strike invincibility 1 to 14.
Airborne 7 to 35.
M Shoryuken
ken's M Shoryuken animated webp
SU
A
R
T OH OB
6
10
40
55
KD -28
Air projectile / air strike invincibility 1 to 8 Airborne 8 to 43.
H Shoryuken
ken's H Shoryuken animated webp
SU
A
R
T OH OB
7
10
50
66
KD -36
Air projectile / air strike invincibility 1 to 9.
Projectile invincibility 5 to 11.
Airborne 9 to 51.
OD Shoryuken
ken's OD Shoryuken animated webp
SU
A
R
T OH OB
6
10(14)10
50
89
KD -40
Complete invincibility 1 to 10.
Airborne 9 to 24 and 33 to 74.
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L Tatsumaki Senpu-kyaku
ken's L Tatsumaki Senpu-kyaku animated webp
SU
A
R
T OH OB
4
2(6)3
32
46
KD -14
Airborne 5 to 28.
M Tatsumaki Senpu-kyaku
ken's M Tatsumaki Senpu-kyaku animated webp
SU
A
R
T OH OB
14
2(13)2
31
61
KD -12
Airborne 8 to 41.
H Tatsumaki Senpu-kyaku
ken's H Tatsumaki Senpu-kyaku animated webp
SU
A
R
T OH OB
16
2(13)2(13)2
31
78
KD -12
Airborne 10 to 61.
OD Tatsumaki Senpu-kyaku
ken's OD Tatsumaki Senpu-kyaku animated webp
SU
A
R
T OH OB
9
4(5)3(6)3(6)3(15)3
34
90
KD -61
Airborne 10 to 77.
L Dragonlash Kick
ken's L Dragonlash Kick animated webp
SU
A
R
T OH OB
18
6
21
44
2 -4
Frame 18 to 20 cannot hit grounded opponents.
Airborne 9 to 28.
M Dragonlash Kick
ken's M Dragonlash Kick animated webp
SU
A
R
T OH OB
23
5
25
52
3 -8
Frame 23 to 24 cannot hit grounded opponents.
Airborne 14 to 32.
H Dragonlash Kick
ken's H Dragonlash Kick animated webp
SU
A
R
T OH OB
28
5
21
53
3 1
Frame 28 - 29 cannot hit grounded opponents.
Airborne 19 to 37.
OD Dragonlash Kick
ken's OD Dragonlash Kick animated webp
SU
A
R
T OH OB
9
2(7)6
24
47
1 -9
Frame 9 - 12 cannot hit grounded opponents.
Airborne 10 to 27.
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[Quick Dash] Shoryuken
ken's [Quick Dash] Shoryuken animated webp
(During Quick Dash)
SU
A
R
T OH OB
19
11
48
77
KD -35
From start of the shoryuken: Air projectile / air strike invincibility 1 to 18.
Projectile invincibility 3 to 11.
Airborne 11 to 51.
[Quick Dash] Tatsumaki Senpu-kyaku
ken's [Quick Dash] Tatsumaki Senpu-kyaku animated webp
(During Quick Dash)
SU
A
R
T OH OB
24
2(2)3(2)2(2)3(2)2(2)3(2)2(2)3(2)2(5)3
20
89
3 -9
From start of the tatus: Airborne 10 to 61.
[Quick Dash] Dragonlash Kick
ken's [Quick Dash] Dragonlash Kick animated webp
(During Quick Dash)
SU
A
R
T OH OB
20
4(5)6
24
58
2 -8
From start of the dragonlash: Frame 9 to 12 and 18 - 19 cannot hit grounded opponents.
Airborne 10 to 28.
L Jinrai Kick
ken's L Jinrai Kick animated webp
SU
A
R
T OH OB
12
3
28
42
1 -11
Transition to followup attacks from 32 to 35.
M Jinrai Kick
ken's M Jinrai Kick animated webp
SU
A
R
T OH OB
16
3
24
42
2 -7
Transition to followup attacks from 32 to 35.
H Jinrai Kick
ken's H Jinrai Kick animated webp
SU
A
R
T OH OB
25
3
19
46
KD -2
Transition to followup attacks from 36 to 41.
OD Jinrai Kick
ken's OD Jinrai Kick animated webp
SU
A
R
T OH OB
13
3
25
40
-4 -7
Transition to followup attacks from 21 to 27.
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Kazekama Shin Kick (Low kick)
ken's Kazekama Shin Kick (Low kick) animated webp
(During Jinrai Kick)
SU
A
R
T OH OB
12
3(22)4
19
59
3 -5
Knockdowns on counter / punish counter.
Ken is in punish counter state during this move.
Gorai Axe Kick (Overhead)
ken's Gorai Axe Kick (Overhead) animated webp
(During Jinrai Kick)
SU
A
R
T OH OB
12
3(34)3
20
71
3 -3
Ken is in punish counter state during this move.
Senka Snap Kick (High kick)
ken's Senka Snap Kick (High kick) animated webp
(During Jinrai Kick)
SU
A
R
T OH OB
12
3(24)3
25
66
KD -3
Does not hit crouching opponent.
Ken is in punish counter state during this move.
OD Kazekama Shin Kick (OD Low kick)
ken's OD Kazekama Shin Kick (OD Low kick) animated webp
(During OD Jinrai Kick)
SU
A
R
T OH OB
14
3(10)3
20
49
3 -5
Ken is in punish counter state during this move.
OD Gorai Axe Kick (OD Overhead)
ken's OD Gorai Axe Kick (OD Overhead) animated webp
(During OD Jinrai Kick)
SU
A
R
T OH OB
13
3(21)3
24
63
-3 -7
Ken is in punish counter state during this move.
OD Senka Snap Kick (OD High kick)
ken's OD Senka Snap Kick (OD High kick) animated webp
(During OD Jinrai Kick)
SU
A
R
T OH OB
13
3(12)4
20
51
KD -4
Ken is in punish counter state during this move.
Kasai Thrust Kick
ken's Kasai Thrust Kick animated webp
(During OD Senka Snap Kick)
SU
A
R
T OH OB
13
3(12)4(22)3
37
93
KD -20
Ken is in punish counter state during this move.
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SA1 Dragonlash Flame
ken's SA1 Dragonlash Flame animated webp
SU
A
R
T OH OB
7
3
41
50
KD -24
Strike / throw invincibility 1 to 9
SA2 Shippu Jinrai-kyaku
ken's SA2 Shippu Jinrai-kyaku animated webp
SU
A
R
T OH OB
6
2(10)3(10)3(12)3(11)2
28
89
KD -5
SA3 Shinryu Reppa
ken's SA3 Shinryu Reppa animated webp
SU
A
R
T OH OB
7
3(1)6(16)13
55
100
KD -40
Complete invincibility 1 to 18.
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Character Select (Beta)

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