❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Ken - Special Attacks
Last updated (y-m-d): 2025-08
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Hadoken



| Start up: 16 | Active: 34 | Recovery: - | |||
| Total: 49 | On hit: -1 | On block: -7 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Hadoken



| Start up: 14 | Active: 36 | Recovery: - | |||
| Total: 49 | On hit: -3 | On block: -9 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Hadoken



| Start up: 12 | Active: 38 | Recovery: - | |||
| Total: 49 | On hit: -5 | On block: -11 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Hadoken




| Start up: 13 | Active: 29 | Recovery: - | |||
| Total: 41 | On hit: +2 | On block: -2 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20% | ||||
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L Shoryuken



| Start up: 5 | Active: 10 | Recovery: 33 | |||
| Total: 47 | On hit: KD | On block: -23 | |||
| Damage: *1100 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 7 to 35. |
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M Shoryuken



| Start up: 6 | Active: 10 | Recovery: 40 | |||
| Total: 55 | On hit: KD | On block: -28 | |||
| Damage: 1300 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 8 Airborne 8 to 43. |
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H Shoryuken



| Start up: 7 | Active: 10 | Recovery: 50 | |||
| Total: 66 | On hit: KD | On block: -36 | |||
| Damage: 1400 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 9. Projectile invincibility 5 to 11. Airborne 9 to 51. |
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OD Shoryuken




| Start up: 6 | Active: 10 (14) 10 | Recovery: 50 | |||
| Total: 89 | On hit: KD | On block: -40 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 10. Airborne 9 to 24 and 33 to 74. |
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[Quick Dash] Shoryuken
(During Quick Dash) 





| Start up: 19 | Active: 11 | Recovery: 48 | |||
| Total: 77 | On hit: KD | On block: -35 | |||
| Damage: 1700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
From start of the shoryuken: Air projectile / air strike invincibility 1 to 18. Projectile invincibility 3 to 11. Airborne 11 to 51. |
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[Quick Dash] Tatsumaki Senpu-kyaku
(During Quick Dash) 





| Start up: 24 | Active: 2 (2) 3 (2) 2 (2) 3 (2) 2 (2) 3 (2) 2 (2) 3 (2) 2 (5) 3 | Recovery: 20 | |||
| Total: 89 | On hit: +3 | On block: -9 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 15% | ||||
|
From start of the tatsu: Airborne 10 to 61. |
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[Quick Dash] Dragonlash Kick
(During Quick Dash) 





| Start up: 20 | Active: 4 (5) 6 | Recovery: 24 | |||
| Total: 58 | On hit: +2 | On block: -8 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 10%. 5% Immediate scaling on the 2nd hit | ||||
|
From start of the dragonlash: Frame 9 to 12 and 18 - 19 cannot hit grounded opponents. Airborne 10 to 28. |
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L Tatsumaki Senpu-kyaku



| Start up: 4 | Active: 2 (6) 3 | Recovery: 32 | |||
| Total: 46 | On hit: KD | On block: -14 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 28. |
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M Tatsumaki Senpu-kyaku



| Start up: 14 | Active: 2 (13) 2 | Recovery: 31 | |||
| Total: 61 | On hit: KD | On block: -12 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 8 to 41. |
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H Tatsumaki Senpu-kyaku



| Start up: 16 | Active: 2 (13) 2 (13) 2 | Recovery: 31 | |||
| Total: 78 | On hit: KD | On block: -12 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 10 to 61. |
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OD Tatsumaki Senpu-kyaku




| Start up: 9 | Active: 4 (5) 3 (6) 3 (6) 3 (15) 3 | Recovery: 34 | |||
| Total: 90 | On hit: KD | On block: -61 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 10 to 77. |
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Aerial Tatsumaki Senpu-kyaku
(During a forward jump) 





| Start up: 11 | Active: 2 (5) 2 (6) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Total recovery frames will vary depending on when character lands. |
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OD Aerial Tatsumaki Senpu-kyaku
(During a forward jump) 







| Start up: 11 | Active: 2 (1) 2 (2) 2 (2) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
7 extra recovery frames on whiff. Total recovery frames will vary depending on when character lands. |
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L Dragonlash Kick



| Start up: 18 | Active: 6 | Recovery: 21 | |||
| Total: 44 | On hit: +2 | On block: -4 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 30% | ||||
|
Frame 18 to 20 cannot hit grounded opponents. Airborne 9 to 28. |
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M Dragonlash Kick



| Start up: 23 | Active: 5 | Recovery: 25 | |||
| Total: 52 | On hit: +3 | On block: -8 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 30% | ||||
|
Frame 23 to 24 cannot hit grounded opponents. Airborne 14 to 32. |
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H Dragonlash Kick



| Start up: 28 | Active: 5 | Recovery: 21 | |||
| Total: 53 | On hit: +3 | On block: +1 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 30% | ||||
|
Frame 28 - 29 cannot hit grounded opponents. Airborne 19 to 37. |
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OD Dragonlash Kick




| Start up: 9 | Active: 2 (7) 6 | Recovery: 24 | |||
| Total: 47 | On hit: +1 | On block: -9 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 10%. 5% Immediate scaling on the 2nd hit | ||||
|
Frame 9 - 12 cannot hit grounded opponents. Airborne 10 to 27. |
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L Jinrai Kick



| Start up: 12 | Active: 3 | Recovery: 28 | |||
| Total: 42 | On hit: +1 | On block: -11 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Jinrai Kick



| Start up: 16 | Active: 3 | Recovery: 24 | |||
| Total: 42 | On hit: +2 | On block: -7 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Jinrai Kick



| Start up: 25 | Active: 3 | Recovery: 19 | |||
| Total: 46 | On hit: KD | On block: -2 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Jinrai Kick




| Start up: 13 | Active: 3 | Recovery: 25 | |||
| Total: 40 | On hit: -4 | On block: -7 | |||
| Damage: 600 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
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Kazekama Shin Kick (Low kick)
(During Jinrai Kick) 

| Start up: 12 | Active: 3 (22) 4 | Recovery: 19 | |||
| Total: 59 | On hit: +3 | On block: -5 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: Low | Scaling: Starter scaling 20%. Combo scaling 15% | ||||
Gorai Axe Kick (Overhead)
(During Jinrai Kick) 

| Start up: 12 | Active: 3 (34) 3 | Recovery: 20 | |||
| Total: 71 | On hit: +3 | On block: -3 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: Mid | Scaling: - | ||||
Senka Snap Kick (High kick)
(During Jinrai Kick) 

| Start up: 12 | Active: 3 (24) 3 | Recovery: 25 | |||
| Total: 66 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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OD Kazekama Shin Kick (OD Low kick)
(During OD Jinrai Kick) 

| Start up: 14 | Active: 3 (10) 3 | Recovery: 20 | |||
| Total: 49 | On hit: +3 | On block: -5 | |||
| Damage: 500 | Cancel: SA2 | ||||
| Property: Low | Scaling: - | ||||
OD Gorai Axe Kick (OD Overhead)
(During OD Jinrai Kick) 

| Start up: 13 | Active: 3 (21) 3 | Recovery: 24 | |||
| Total: 63 | On hit: -3 | On block: -7 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: Mid | Scaling: Starter scaling 20% | ||||
OD Senka Snap Kick (OD High kick)
(During OD Jinrai Kick) 

| Start up: 13 | Active: 3 (12) 4 | Recovery: 20 | |||
| Total: 51 | On hit: KD | On block: -4 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
Kasai Thrust Kick
(During OD Senka Snap Kick) 

| Start up: 13 | Active: 3 (12) 4 (22) 3 | Recovery: 37 | |||
| Total: 93 | On hit: KD | On block: -20 | |||
| Damage: 500 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 40% | ||||
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SA1 Dragonlash Flame






| Start up: 7 | Active: 3 | Recovery: 41 | |||
| Total: 50 | On hit: KD | On block: -24 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Strike / throw invincibility 1 to 9 | |||||
SA2 Shippu Jinrai-kyaku






| Start up: 6 | Active: 2 (10) 3 (10) 3 (12) 3 (11) 2 | Recovery: 28 | |||
| Total: 89 | On hit: KD | On block: -5 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
SA3 Shinryu Reppa






| Start up: 7 | Active: 3 (1) 6 (16) 13 | Recovery: 55 | |||
| Total: 100 | On hit: KD | On block: -40 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 18. |
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