❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Juri - Special Attacks
Last updated (y-m-d): 2025-10
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Fuhajin



| Start up: 10 | Active: 4 | Recovery: 21 | |||
| Total: 34 | On hit: KD | On block: -4 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on whiff (as shown) | |||||
M Fuhajin



| Start up: 13 | Active: 4 | Recovery: 21 | |||
| Total: 37 | On hit: KD | On block: -6 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Fuhajin



| Start up: 25 | Active: 5 | Recovery: 19 | |||
| Total: 48 | On hit: KD | On block: -8 | |||
| Damage: 500 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Fuhajin




| Start up: 12 | Active: 6 | Recovery: 21 | |||
| Total: 38 | On hit: KD | On block: -12 | |||
| Damage: 600 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
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Saihasho



| Start up: 16 | Active: 10 | Recovery: 20 | |||
| Total: 45 | On hit: -2 | On block: -8 | |||
| Damage: 400 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
[Boosted]Saihasho



| Start up: 16 | Active: 30 | Recovery: - | |||
| Total: 45 | On hit: +1 | On block: -3 | |||
| Damage: 600 | Cancel: SA3* | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
OD Saihasho




| Start up: 11 | Active: 28 | Recovery: - | |||
| Total: 38 | On hit: KD | On block: -2 | |||
| Damage: 800 | Cancel: SA2* | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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Ankensatsu



| Start up: 24 | Active: 4 | Recovery: 19 | |||
| Total: 46 | On hit: +5 | On block: -10 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
Airborne 8 to 27. |
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[Boosted]Ankensatsu



| Start up: 24 | Active: 4 | Recovery: 19 | |||
| Total: 46 | On hit: +8 | On block: -10 | |||
| Damage: 600 | Cancel: SA3* | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
Airborne 8 to 27. |
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OD Ankensatsu




| Start up: 24 | Active: 4 | Recovery: 19 | |||
| Total: 46 | On hit: +9 | On block: -10 | |||
| Damage: 800 | Cancel: SA2* | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
|
Airborne 8 to 27. |
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Go Ohsatsu



| Start up: 18 | Active: 4 | Recovery: 27 | |||
| Total: 48 | On hit: KD | On block: -11 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
[Boosted]Go Ohsatsu



| Start up: 18 | Active: 4 (12) 3 | Recovery: 27 | |||
| Total: 63 | On hit: KD | On block: -10 | |||
| Damage: 1200 | Cancel: SA3* | ||||
| Property: High | Scaling: - | ||||
OD Go Ohsatsu




| Start up: 18 | Active: 4 (12) 3 (28) 5 | Recovery: 28 | |||
| Total: 97 | On hit: KD | On block: -16 | |||
| Damage: 1200 | Cancel: SA2* | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
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L Tensenrin



| Start up: 11 | Active: 3 (2) 2 | Recovery: 22 | |||
| Total: 39 | On hit: KD | On block: -8 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Tensenrin



| Start up: 5 | Active: 8 (5) 2 (3) 2 | Recovery: 38 | |||
| Total: 62 | On hit: KD | On block: -37 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 8 to 48. |
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H Tensenrin



| Start up: 5 | Active: 8 (5) 2 (3) 2 | Recovery: 38 | |||
| Total: 62 | On hit: KD | On block: -37 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 8. Airborne 8 to 48. |
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OD Tensenrin




| Start up: 6 | Active: 4 (1) 2 (6) 2 (2) 2 | Recovery: 51 | |||
| Total: 75 | On hit: KD | On block: -48 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 9. |
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Shiku-sen
(During a forward jump) 





| Start up: 18 | Active: 8 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 400 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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OD Shiku-sen
(During a forward jump) 







| Start up: 16 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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SA1 Sakkai Fuhazan






| Start up: 7 | Active: 43 (13) 35 (42) 19 | Recovery: 43 | |||
| Total: 201 | On hit: KD | On block: -32 | |||
| Damage: 1800 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
| Strike and throw invincibility 1 to 8 | |||||
SA2 Feng Shui Engine






| Start up: - | Active: - | Recovery: - | |||
| Total: 7 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: High | Scaling: - | ||||
SA2 Feng Shui Engine(Rush)
(During Feng Shui Engine's activation start-up)
| Start up: 9 | Active: 11 | Recovery: 26 | |||
| Total: 45 | On hit: -4 | On block: -17 | |||
| Damage: 300 | Cancel: * | ||||
| Property: High | Scaling: - | ||||
SA3 Kaisen Dankai Raku






| Start up: 10 | Active: 4 | Recovery: 52 | |||
| Total: 65 | On hit: KD | On block: -31 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 13. |
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