❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Gouki (Akuma) - Special Attacks
Last updated (y-m-d): 2025-09
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Gou Hadoken(Lv1)



| Start up: 16 | Active: 31 | Recovery: - | |||
| Total: 46 | On hit: 0 | On block: -4 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Gou Hadoken(Lv2)



| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Gou Hadoken(Lv3)



| Start up: 56 | Active: 29 | Recovery: - | |||
| Total: 84 | On hit: KD | On block: +5 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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M Gou Hadoken(Lv1)



| Start up: 14 | Active: 33 | Recovery: - | |||
| Total: 46 | On hit: -2 | On block: -6 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Gou Hadoken(Lv2)



| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Gou Hadoken(Lv3)



| Start up: 56 | Active: 29 | Recovery: - | |||
| Total: 84 | On hit: KD | On block: +5 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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H Gou Hadoken(Lv1)



| Start up: 12 | Active: 35 | Recovery: - | |||
| Total: 46 | On hit: -4 | On block: -8 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Gou Hadoken(Lv2)



| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Gou Hadoken(Lv3)



| Start up: 56 | Active: 29 | Recovery: - | |||
| Total: 84 | On hit: KD | On block: +5 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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OD Gou Hadoken




| Start up: 12 | Active: 30 | Recovery: - | |||
| Total: 41 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Gou Hadoken(Charged)




| Start up: 31 | Active: 29 | Recovery: - | |||
| Total: 59 | On hit: KD | On block: +5 | |||
| Damage: 1200 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
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L Zanku Hadoken
(During a forward jump) 





| Start up: 13 | Active: 36 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
|
Projectile angle / speed varies depending on punch strength. Recovery and oh/ob values will vary. |
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M Zanku Hadoken
(During a forward jump) 





| Start up: 13 | Active: 37 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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H Zanku Hadoken
(During a forward jump) 





| Start up: 13 | Active: 36 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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OD Zanku Hadoken
(During a neutral or forward jump) 







| Start up: 6 | Active: 52 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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L Gou Shoryuken



| Start up: 5 | Active: 10 | Recovery: 33 | |||
| Total: 47 | On hit: KD | On block: -23 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 14. Airborne 8 to 35. |
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M Gou Shoryuken



| Start up: 6 | Active: 10 | Recovery: 42 | |||
| Total: 57 | On hit: KD | On block: -30 | |||
| Damage: 1300 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 9. Airborne 9 to 45. |
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H Gou Shoryuken



| Start up: 7 | Active: 11 | Recovery: 50 | |||
| Total: 67 | On hit: KD | On block: -36 | |||
| Damage: 1500 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 9. Airborne 7 to 52. |
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OD Gou Shoryuken




| Start up: 6 | Active: 11 | Recovery: 52 | |||
| Total: 68 | On hit: KD | On block: -39 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 8. Airborne 8 to 53. |
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L Tatsumaki Zanku-kyaku



| Start up: 12 | Active: 2 | Recovery: 27 | |||
| Total: 40 | On hit: KD | On block: -13 | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
|
Airborne 5 to 27. 6 extra frames of recovery on whiff (as shown). |
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M Tatsumaki Zanku-kyaku



| Start up: 11 | Active: 2 (13) 2 | Recovery: 31 | |||
| Total: 58 | On hit: KD | On block: -13 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
|
Airborne 5 to 38. |
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H Tatsumaki Zanku-kyaku



| Start up: 7 | Active: 3 (6) 3 (9) 3 (18) 3 | Recovery: 41 | |||
| Total: 92 | On hit: KD | On block: -59 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 8 to 72. |
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OD Tatsumaki Zanku-kyaku




| Start up: 13 | Active: 2 (4) 2 (4) 2 (3) 2 (4) 2 | Recovery: 26 | |||
| Total: 63 | On hit: KD | On block: -17 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 44. |
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Aerial Tatsumaki Zanku-kyaku
(During a forward jump) 





| Start up: 11 | Active: 2 (5) 2 (5) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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OD Aerial Tatsumaki Zanku-kyaku
(During a forward jump) 







| Start up: 11 | Active: 2 (1) 3 (1) 3 (1) 3 (2) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
|
Recovery and oh/ob values will vary depending on when character lands. |
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L Adamant Flame(1)



| Start up: 15 | Active: 3 | Recovery: 23 | |||
| Total: 40 | On hit: +1 | On block: -8 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Adamant Flame(1)



| Start up: 19 | Active: 3 | Recovery: 23 | |||
| Total: 44 | On hit: +2 | On block: -4 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| 3 extra frames of recovery on whiff (as shown) | |||||
H Adamant Flame(1)



| Start up: 23 | Active: 3 | Recovery: 21 | |||
| Total: 46 | On hit: +3 | On block: -3 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on whiff (as shown) | |||||
OD Adamant Flame(1)




| Start up: 18 | Active: 3 | Recovery: 23 | |||
| Total: 43 | On hit: +1 | On block: -3 | |||
| Damage: 700 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
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Demon Low Slash
| Start up: 53 | Active: 4 | Recovery: 19 | |||
| Total: 75 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
|
Initial Demon Raid is airborne after frame 7. |
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Demon Guillotine
(During Demon Raid)
| Start up: 34 | Active: 7 | Recovery: 9 | |||
| Total: 49 | On hit: KD | On block: 1~10 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
|
Initial Demon Raid is airborne after frame 7. |
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Demon Blade Kick
(During Demon Raid)
| Start up: 31 | Active: 11 | Recovery: 14 | |||
| Total: 55 | On hit: 1~10 | On block: -4~5 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: *Starter scaling 30%. Combo scaling 20% | ||||
|
Initial Demon Raid is airborne after frame 7. 5 extra frames of recovery on whiff (as shown) |
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Demon Swoop
(During Demon Raid)
| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Initial Demon Raid is airborne after frame 7. 5 extra frames of recovery on landing if jumping over the opponent. |
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Demon Gou Zanku
(During OD Demon Raid) 





| Start up: 22 | Active: 49 | Recovery: 1 | |||
| Total: 71 | On hit: KD | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
|
Initial Demon Raid is airborne after frame 7. |
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Demon Gou Rasen
(During OD Demon Raid) 





| Start up: 21 | Active: 2 (2) 3 (2) 3 (1) 3 (1) 2 | Recovery: 27 | |||
| Total: 66 | On hit: KD | On block: - | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
|
Initial Demon Raid is airborne after frame 7. |
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Ashura Senku(Forward)



| Start up: - | Active: - | Recovery: - | |||
| Total: 51 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Ashura Senku(Backward)



| Start up: - | Active: - | Recovery: - | |||
| Total: 49 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Oboro Throw
(During Ashura Senku (forward) 

| Start up: 31 | Active: 3 | Recovery: 50 | |||
| Total: 83 | On hit: KD | On block: - | |||
| Damage: 2200 | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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SA1 Messatsu Gohado






| Start up: 10 | Active: 41 | Recovery: 56 | |||
| Total: 106 | On hit: KD | On block: -41 | |||
| Damage: 2200 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
|
Strike and throw invincibility 1 to 14. |
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SA1 Tenma Gozanku
(During a neutral or forward jump) 











| Start up: 14 | Active: 32 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
|
Recovery and oh/ob values will vary. |
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SA2 Empyrean's End






| Start up: 9 | Active: 3 | Recovery: 52 | |||
| Total: 63 | On hit: KD | On block: -35 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 40%. Combo scaling 40% | ||||
|
Complete invincibility 1 to 11. |
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SA3 Sip of Calamity






| Start up: 8 | Active: 4 | Recovery: 58 | |||
| Total: 69 | On hit: KD | On block: -41 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 11. |
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CA Shun Goku Satsu




| Start up: 6 | Active: 21 | Recovery: 57 | |||
| Total: 84 | On hit: KD | On block: - | |||
| Damage: 4700 | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
|
Complete invincibility on frame 1. Projectile invincibility 6 to 27. This super art has 6 frames of startup that occurs before the screen freeze and is NOT included in the animation. |
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