❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
E.Honda - Special Attacks
Last updated (y-m-d): 2026-01-22
2026-01-22: New animations for all verions of Sumo Smash (Buttslam)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2026-01-22: New animations for all verions of Sumo Smash (Buttslam)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Hundred Hand Slap



| Start up: 12 | Active: 2 (4) 2 (2) 1 (2) 2 (1) 1 (1) 2 | Recovery: 14 | |||
| Total: 45 | On hit: +2 | On block: -4 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Hundred Hand Slap



| Start up: 18 | Active: 2 (4) 2 (1) 1 (3) 1 (2) 1 (3) 1 (3) 1 (2) 1 (2) 2 | Recovery: 17 | |||
| Total: 66 | On hit: +2 | On block: -8 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Hundred Hand Slap



| Start up: 21 | Active: 2 (4) 2 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (2) 1 (2) 1 (2) 1 (1) 2 | Recovery: 17 | |||
| Total: 81 | On hit: +2 | On block: -8 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Hundred Hand Slap




| Start up: 19 | Active: 4 (6) 2 (3) 2 (3) 2 (4) 2 (2) 2 (2) 2 (2) 2 (1) 2 | Recovery: 12 | |||
| Total: 73 | On hit: +4 | On block: -3 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
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L Sumo Headbutt


| Start up: 10 | Active: 22 | Recovery: 20 | |||
| Total: 51 | On hit: KD | On block: -3 | |||
| Damage: 1400 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 4 to 13. Airborne 14 to 33. |
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M Sumo Headbutt


| Start up: 10 | Active: 24 | Recovery: 20 | |||
| Total: 53 | On hit: KD | On block: -3 | |||
| Damage: 1400 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 5 to 13. Airborne 14 to 35. |
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H Sumo Headbutt


| Start up: 14 | Active: 28 | Recovery: 20 | |||
| Total: 61 | On hit: KD | On block: -3 | |||
| Damage: 1500 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
|
Air projectile / air strike invincibility 6 to 16. Airborne 18 to 40. |
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OD Sumo Headbutt



| Start up: 9 | Active: 26 | Recovery: 30 | |||
| Total: 64 | On hit: KD | On block: -20 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
2 hits of Super Armor frame 1 to end of active frames. Airborne from frame 14. |
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L Sumo Smash


| Start up: 11 | Active: 4 (26) 8 | Recovery: 17 | |||
| Total: 65 | On hit: KD | On block: +1 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High.Mid | Scaling: Starter scaling 25% | ||||
|
Airborne 7 to 48. Note: CAN hit crossup on way down (overlapping hitboxes) |
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M Sumo Smash


| Start up: 11 | Active: 4 (24) 7 | Recovery: 17 | |||
| Total: 62 | On hit: KD | On block: +1 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High.Mid | Scaling: Starter scaling 25% | ||||
|
Airborne 7 to 45. Note: CAN hit crossup on way down (overlapping hitboxes) |
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H Sumo Smash


| Start up: 11 | Active: 4 (22) 6 | Recovery: 17 | |||
| Total: 59 | On hit: KD | On block: +1 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High.Mid | Scaling: Starter scaling 25% | ||||
|
Airborne 7 to 42. Note: CAN hit crossup on way down (overlapping hitboxes) |
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OD Sumo Smash



| Start up: 6 | Active: 12 (13) 9 | Recovery: 17 | |||
| Total: 56 | On hit: KD | On block: +2 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High.Mid | Scaling: Starter scaling 25% | ||||
|
Airborne 5 to 39. Invincible to throw 5 to 13. Invincible to mid-air projectiles and strikes with mid-air hitboxes 5 to 17. Note: CAN hit crossup on way down (overlapping hitboxes) |
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L Oicho Throw





| Start up: 6 | Active: 4 | Recovery: 52 | |||
| Total: 61 | On hit: KD | On block: - | |||
| Damage: 2000 | Cancel: - | ||||
| Property: Throw | Scaling: Immediate scaling 20% | ||||
M Oicho Throw





| Start up: 6 | Active: 4 | Recovery: 52 | |||
| Total: 61 | On hit: KD | On block: - | |||
| Damage: 2200 | Cancel: - | ||||
| Property: Throw | Scaling: Immediate scaling 20% | ||||
H Oicho Throw





| Start up: 6 | Active: 4 | Recovery: 52 | |||
| Total: 61 | On hit: KD | On block: - | |||
| Damage: 2400 | Cancel: - | ||||
| Property: Throw | Scaling: Immediate scaling 20% | ||||
OD Oicho Throw






| Start up: 6 | Active: 4 | Recovery: 52 | |||
| Total: 61 | On hit: KD | On block: - | |||
| Damage: 2800 | Cancel: - | ||||
| Property: Throw | Scaling: Immediate scaling 20% | ||||
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Sumo Dash



| Start up: - | Active: - | Recovery: - | |||
| Total: 51 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Teppo Triple Slap(2)
(During Sumo Dash) 

| Start up: 23 | Active: 3 (13) 3 | Recovery: 22 | |||
| Total: 63 | On hit: KD | On block: -24 | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Taiho Cannon Lift
(During Sumo Dash) 

| Start up: 26 | Active: 2 (17) 3 | Recovery: 32 | |||
| Total: 79 | On hit: KD | On block: -22 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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OD Sumo Dash




| Start up: - | Active: - | Recovery: - | |||
| Total: 34 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
OD Teppo Triple Slap(2)
(During OD Sumo Dash) 

| Start up: 22 | Active: 3 (13) 3 | Recovery: 17 | |||
| Total: 57 | On hit: KD | On block: -24 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
OD Taiho Cannon Lift
(During OD Sumo Dash) 

| Start up: 23 | Active: 2 (17) 3 | Recovery: 32 | |||
| Total: 76 | On hit: KD | On block: -22 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High | Scaling: - | ||||
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Neko Damashi


| Start up: 11 | Active: 5 | Recovery: 14 | |||
| Total: 29 | On hit: +3 | On block: -3 | |||
| Damage: 600 | Cancel: SA3* | ||||
| Property: High | Scaling: - | ||||
Sumo Spirit


| Start up: - | Active: - | Recovery: - | |||
| Total: 52 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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SA1 Show of Force






| Start up: 7 | Active: 5 | Recovery: 48 | |||
| Total: 59 | On hit: KD | On block: -33 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Strike and projectile invincibility 1 to 11. |
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SA2 Ultimate Killer Head Ram




| Start up: 12 | Active: 2 (2) 18 | Recovery: 45 | |||
| Total: 78 | On hit: KD | On block: -27 | |||
| Damage: 2850 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 18. Projectile invincibility 19 – 36. |
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SA3 The Final Bout






| Start up: 9 | Active: 3 (8) 3 | Recovery: 51 | |||
| Total: 73 | On hit: KD | On block: -34 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 11. |
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