❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Ed - Special Attacks
Last updated (y-m-d): 2025-12-17
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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Psycho Spark



| Start up: 14 | Active: 12 | Recovery: 8 | |||
| Total: 33 | On hit: +3 | On block: -5 | |||
| Damage: 400 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Psycho Spark




| Start up: 14 | Active: 12 | Recovery: 7 | |||
| Total: 32 | On hit: KD | On block: -2 | |||
| Damage: 400 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
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L Psycho Shoot
(During Psycho Spark) 

| Start up: 14 | Active: 8 (11) 30 | Recovery: 1 | |||
| Total: 63 | On hit: +3 | On block: -8 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Pscho Shoot
(During Psycho Spark) 

| Start up: 14 | Active: 8 (11) 30 | Recovery: 1 | |||
| Total: 63 | On hit: +3 | On block: -8 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Psycho Shoot
(During Psycho Spark) 

| Start up: 14 | Active: 8 (11) 30 | Recovery: 1 | |||
| Total: 63 | On hit: +3 | On block: -8 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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OD L Psycho Shoot
(During OD Psycho Spark) 

| Start up: 14 | Active: 5 (11) 29 | Recovery: - | |||
| Total: 58 | On hit: KD | On block: -2 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD M Psycho Shoot
(During OD Psycho Spark) 

| Start up: 14 | Active: 5 (11) 29 | Recovery: - | |||
| Total: 58 | On hit: KD | On block: -2 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD H Psycho Shoot
(During OD Psycho Spark) 

| Start up: 14 | Active: 5 (11) 29 | Recovery: - | |||
| Total: 58 | On hit: KD | On block: -2 | |||
| Damage: 800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
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L Psycho Uppercut



| Start up: 10 | Active: 8 | Recovery: 28 | |||
| Total: 45 | On hit: KD | On block: -13 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 20% | ||||
|
Air projectile / air strike invincibility 1 to 15. |
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M Psycho Uppercut



| Start up: 14 | Active: 6 | Recovery: 32 | |||
| Total: 51 | On hit: KD | On block: -20 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 19. |
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H Psycho Uppercut



| Start up: 16 | Active: 6 | Recovery: 33 | |||
| Total: 54 | On hit: KD | On block: -21 | |||
| Damage: 1200 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 19. |
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OD Psycho Uppercut




| Start up: 13 | Active: 6 | Recovery: 36 | |||
| Total: 54 | On hit: KD | On block: -28 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 16. |
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L Psycho Blitz



| Start up: 11 | Active: 3 (3) 3 (6) 4 | Recovery: 14 | |||
| Total: 43 | On hit: +3 | On block: -5 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Psycho Blitz



| Start up: 13 | Active: 2 (7) 3 (9) 3 | Recovery: 16 | |||
| Total: 52 | On hit: KD | On block: -12 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Psycho Blitz



| Start up: 15 | Active: 2 (11) 2 (6) 2 | Recovery: 23 | |||
| Total: 60 | On hit: KD | On block: -12 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Psycho Blitz




| Start up: 13 | Active: 1 (4) 1 (3) 1 (3) 1 (3) 1 (3) 1 (8) 2 | Recovery: 20 | |||
| Total: 64 | On hit: KD | On block: -4 | |||
| Damage: 1400 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
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L Psycho Flicker



| Start up: 16 | Active: 4 | Recovery: 26 | |||
| Total: 45 | On hit: +1 | On block: -6 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Psycho Flicker



| Start up: 20 | Active: 4 | Recovery: 26 | |||
| Total: 49 | On hit: +3 | On block: -6 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Psycho Flicker



| Start up: 17 | Active: 8 | Recovery: 18 | |||
| Total: 42 | On hit: - | On block: - | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Psycho Flicker




| Start up: 25 | Active: 4 | Recovery: 32 | |||
| Total: 60 | On hit: KD | On block: +4 | |||
| Damage: *800 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 15% | ||||
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L Psycho Flicker (Charged)



| Start up: 31 | Active: 5 | Recovery: 24 | |||
| Total: 59 | On hit: KD | On block: +4 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
M Psycho Flicker (Charged)



| Start up: 35 | Active: 5 | Recovery: 24 | |||
| Total: 63 | On hit: KD | On block: +4 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
H Psycho Flicker (Charged)



| Start up: 35 | Active: 10 | Recovery: 19 | |||
| Total: 63 | On hit: - | On block: - | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High - Projectile | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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Kill Rush (Forward)

| Start up: - | Active: - | Recovery: - | |||
| Total: 31 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Kill Switch Break
(During Kill Rush (Forward) 

| Start up: 22 | Active: 3 | Recovery: 20 | |||
| Total: 44 | On hit: KD | On block: -4 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
Kill Switch Chaser
(During Kill Rush (Forward) 

| Start up: 25 | Active: 3 | Recovery: 20 | |||
| Total: 47 | On hit: KD | On block: -6 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Kill Rush (Backward)


| Start up: - | Active: - | Recovery: - | |||
| Total: 31 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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SA1 Psycho Storm






| Start up: 13 | Active: 2 (7) 2 (16) 2 (3) 2 (16) 1 (1) 1 (1) 1 | Recovery: 56 | |||
| Total: 123 | On hit: KD | On block: -32 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Strike / throw invincibility 1 to 14. |
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SA2 Psycho Cannon






| Start up: 8 | Active: 28 | Recovery: - | |||
| Total: 35 | On hit: KD | On block: +65 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
SA3 Psycho Chamber






| Start up: 10 | Active: 10 | Recovery: 64 | |||
| Total: 83 | On hit: KD | On block: -49 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 14. |
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