❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Deejay - Special Attacks
Last updated (y-m-d): 2025-08
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
2025-12-16 Battle Update / バトル変更: crlk (Completed✅)
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L Air Slasher


| Start up: - | Active: - | Recovery: - | |||
| Total: 21 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
M Air Slasher


| Start up: 17 | Active: 28 | Recovery: - | |||
| Total: 44 | On hit: 0 | On block: -5 | |||
| Damage: 600 | Cancel: SA3,* | ||||
| Property: Projectile | Scaling: - | ||||
H Air Slasher


| Start up: 17 | Active: 43 | Recovery: 1 | |||
| Total: 60 | On hit: +3 | On block: -3 | |||
| Damage: 1000 | Cancel: SA3,* | ||||
| Property: Projectile | Scaling: - | ||||
OD Air Slasher



| Start up: 10 | Active: 11 (1) 23 | Recovery: 1 | |||
| Total: 45 | On hit: +5 | On block: +2 | |||
| Damage: 1000 | Cancel: SA2,* | ||||
| Property: Projectile | Scaling: Starter scaling 20% | ||||
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L Jackknife Maximum


| Start up: - | Active: - | Recovery: - | |||
| Total: 51 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Airborne 6 to 45. |
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M Jackknife Maximum


| Start up: 6 | Active: 4 (9) 4 | Recovery: 32 | |||
| Total: 54 | On hit: KD | On block: -32 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Air projectile / air strike invincibility 1 to 5. Throw invincibility 5 to 6. Airborne 5 to 44. |
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H Jackknife Maximum


| Start up: 5 | Active: 5 (7) 5 (8) 4 | Recovery: 32 | |||
| Total: 65 | On hit: KD | On block: -44 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Airborne 5 to 51. Air projectile / air strike invincibility 1 to 9. Throw invincibility 5 to 6. |
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OD Jackknife Maximum



| Start up: 6 | Active: 6 (7) 3 (9) 3 | Recovery: 44 | |||
| Total: 77 | On hit: KD | On block: -55 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
|
Complete invincibility 1 to 11. Airborne 5 to 62 (ob or whiff) |
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Roll Through Feint



| Start up: - | Active: - | Recovery: - | |||
| Total: 26 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Quick Rolling Sobat



| Start up: 12 | Active: 3 | Recovery: 23 | |||
| Total: 37 | On hit: KD | On block: -6 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
Double Rolling Sobat



| Start up: 15 | Active: 3 (18) 4 | Recovery: 24 | |||
| Total: 63 | On hit: +2 | On block: -10 | |||
| Damage: 1400 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 25% | ||||
OD Double Rolling Sobat




| Start up: 19 | Active: 2 (9) 3 | Recovery: 19 | |||
| Total: 51 | On hit: KD | On block: -2 | |||
| Damage: 1300 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
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L Machine Gun Uppercut



| Start up: 15 | Active: 4 | Recovery: 35 | |||
| Total: 53 | On hit: KD | On block: -19 | |||
| Damage: 1650 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Machine Gun Uppercut



| Start up: 22 | Active: 4 | Recovery: 35 | |||
| Total: 60 | On hit: KD | On block: -19 | |||
| Damage: 1900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
H Machine Gun Uppercut



| Start up: 28 | Active: 4 | Recovery: 35 | |||
| Total: 66 | On hit: KD | On block: -19 | |||
| Damage: 2200 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
OD Machine Gun Uppercut




| Start up: 28 | Active: 4 | Recovery: 35 | |||
| Total: 66 | On hit: KD | On block: -19 | |||
| Damage: 2500 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
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Jus Cool



| Start up: - | Active: - | Recovery: - | |||
| Total: 37 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
Funky Slicer
(During Jus Cool)
| Start up: 25 | Active: 3 | Recovery: 25 | |||
| Total: 52 | On hit: +2 | On block: -3 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Waning Moon
(During Jus Cool)
| Start up: 38 | Active: 3 | Recovery: 16 | |||
| Total: 56 | On hit: KD | On block: +1 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: Mid | Scaling: Starter scaling 30% | ||||
Maximum Strike
(During Jus Cool)
| Start up: 28 | Active: 5 | Recovery: 25 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
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Juggling Dash
(During Jus Cool) 

| Start up: - | Active: - | Recovery: - | |||
| Total: 40 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Projectile invincibility 1 to 20. |
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Juggling Sway
(During Juggling Dash) 

| Start up: - | Active: - | Recovery: - | |||
| Total: 59 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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OD Jus Cool




| Start up: 8 | Active: 5 | Recovery: 36 | |||
| Total: 48 | On hit: KD | On block: -18 | |||
| Damage: 500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
OD Funky Slicer
(During OD Jus Cool)
| Start up: 8 | Active: 5 (21) 3 | Recovery: 24 | |||
| Total: 60 | On hit: +6 | On block: -2 | |||
| Damage: 900 | Cancel: SA2 | ||||
| Property: Low | Scaling: - | ||||
OD Waning Moon
(During OD Jus Cool)
| Start up: 8 | Active: 5 (31) 5 | Recovery: 17 | |||
| Total: 65 | On hit: +7 | On block: -2 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
OD Maximum Strike
(During OD Jus Cool)
| Start up: 9 | Active: 5 (23) 5 | Recovery: 21 | |||
| Total: 62 | On hit: KD | On block: -8 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
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OD Juggling Dash
(During Jus Cool) 

| Start up: 8 | Active: 5 | Recovery: 29 | |||
| Total: 41 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
|
Projectile invincibility 1 to 20. |
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OD Juggling Sway
(During OD Juggling Dash) 

| Start up: 8 | Active: 5 | Recovery: 45 | |||
| Total: 57 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: - | Scaling: - | ||||
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SA1 The Greatest Sobat






| Start up: 7 | Active: 4 | Recovery: 33 | |||
| Total: 43 | On hit: KD | On block: -12 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 40% | ||||
SA2 Lowkey Sunrise Festival






| Start up: 12 | Active: 5 | Recovery: 46 | |||
| Total: 62 | On hit: +6 | On block: -29 | |||
| Damage: 300 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 25%. Combo scaling 30% | ||||
SA3 Weekend Pleasure






| Start up: 9 | Active: 5 | Recovery: 48 | |||
| Total: 61 | On hit: KD | On block: -28 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
|
Complete invincibility 1 to 13. |
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