Site News
Known Issues: There is a date error on most image's date label on the site. The date labels say 2024 but all animations are recorded in 2025.
Characters with updated color coded hitbox/hurtbox display:
Aki, Blanka, Cammy, Chun-li, Deejay, Dhalsim, E.Honda, Guile, JP, Juri, Ken, Kimberly, Lily, Luke, Mai, Manon, Marisa, Ryu, Sagat, Zangief.
August 30th, 2025
-
Aki animations updated with new color coded display.
August 26th, 2025
-
Box color guide is live, you can find it
here
.
-
There is both a short guide and a full guide with explanations.
August 15th, 2025
-
A more detailed page about color code, along with reason why some of these boxes exists, is in the works. But for now:
-
Green border, shaded green:
Normal hurtbox.
Dark green border:
Air invincible hurtbox.
Shaded blue:
Projectile invincible hurtbox.
White border:
Grounded strike (stand/crouch) invincible, meaning only vulnerable to air strike hurtbox.
White border, shaded white:
Strike invincible, meaning only vulnerable to projectile hurtbox.
-
Red border, shaded red:
Normal hitbox.
(Darkish) Pink border, shaded pink:
Combo only hitbox
-
New animations will also have reduced image filesizes for (hopefully) faster loading
August 11th, 2025
-
Giving up on making the notes in the animation legible. Will be re-coloring the boxes instead to show the properties clearly.
The notes will be kept in the animation for those who don't mind zooming in to see what it says.
-
Aiming to redo 2 or 3 characters a day.
August 6th, 2025
-
Added super art for Honda, Cammy, and Juri.
August 5th, 2025
July 26th, 2025:
-
Included strike/throw invincibility and strike/projectile invincibility description. (✔️)
-
Animation for Drive Rush for entire cast. (✔️)
-
I have a few weeks worth of experience in CSS. If anything looks REAL bad on your end feel free to drop me a note on
Twitter
I mean X
.
(Account not monitored 24/7, etc etc.)
Character Select
About
SF6Frames is a fan-created resource for both casual and competitive Street Fighter 6 players.
The site's primary focus is on animated, frame by frame in-game captured visuals showing the location / duration of every move's hitbox and hurtbox. All animations and graphics are recorded directly from gameplay and edited by the creator.
Only moves that can be whiffed is included in the recordings (for now). Frame data is limited at the moment and provided to the best of my ability.
The goal is to make (obscure) technical game knowledge more accessible to casual and pro players alike.
Each animation frame features a convenient frame number displayed in the lower-left corner. This makes it easy to reference specific frames during discussions, helping everyone understand exactly which frame of a move is being analyzed.
The animations are also dated to prevent confusion when future patches changes the hitbox / hurtbox.
Dedicated to:
-
The whiff punish demons who tried to whiff punish JP and Ryu Donkey Kick. (rip)
-
The friends on pc that just will never get around to getting the mod.
-
Those playing on consoles.
-
New players that needs visual aid to learn about hitbox / hurtbox.
I hope the information here will spark meaningful discussion and prove helpful or educational for players of all levels.
This project is not affiliated with or endorsed by Capcom.
Contact
Find an error? Please let me know.